CTRL+CREATE

Alex Hu

A showcase of crafted encounters, tested reflexes, and pixel-perfect ideas.
Bosses? Designed. Levels? Tuned. Systems? Broken… then rebuilt better.
I’m Xuan also can call me Alex, a game designer with a love for hard questions and harder fights.
Welcome to where the fun begins — and balance is always one patch away.




Group Projects

Just The Boss Fights

  • Group Project (Published in 2025)

  • 2D side-scrolling action game focused solely on handcrafted boss battles

  • Combat Designer

Group Projects

Shadow Hu

  • Group Project (2025Fall)

  • 2D side-scrolling Puzzel, platformer

  • Make good use of shadows to solve the puzzles

  • Level Designer

RISE

  • Group Project (2025)

  • 3D side-scrolling, adventure, platform jumping, puzzle-solving, inside-like

  • Level Designer, 3D modeler, Concept Artist

GOURMET WONDER

  • Gamejam Group Project (2024)

  • Side-Scroller, Platformer, Adventure, Puzzel solving, Open World

  • Producer, Mechanic Level designer, Programmer, Technical artist

CUPHEAD:The Board Game Adventure

  • Group Project (2025)

  • Board Game, TableTop Simulator, Boss Fight, Single Player, Turn Based

  • Developer, Boss Designer

Teach A Fish To Man

  • Group Project (2024)

  • Top Down, adventure, Alternative,

  • Mechanics Designer, 3D modeler, Concept Artist


O2 - OXYGEN OMEGA

  • Personal Project (2024)

  • Sci-fi survival horror, Isometric shooter, 3D, Hakoniwa-style Map

  • Developer

Up TO sky

  • Personal Project (2023)

  • Side-Scroller, Platformer, Hilarous, Funny, Endless Runner

  • Developer

Soccer Casino

  • Personal Project (2024)

  • Boardgame, Card, PVP, Gamble, Sports

  • Developer


Mechanics Lab

Doom-Like WB Level

  • Self-level design (2023)

  • First Person Shooter, Platformer, Doom-Like, White Box, Design, Unreal 5

  • Developer


Final Checkpoint

Thanks for exploring CTRL+CREATE — a space where every boss fight tells a story, and every mechanic has a purpose.
This site is just a snapshot of my journey as a designer — there's more to build, more to break, and much more to play.
If you’re into crafted combat, clever level design, or experimental systems, let’s connect.
Until then, keep dodging, keep dreaming — and never stop pressing start.
– Alex Hu, Designer of Fights Worth Remembering


hx2275753451@gmail.com

+1 3852347101
+86 15244955193

© All rights reserved.